unityTarget

Undocumented in source. Be warned that the author may not have intended to support it.
  1. Target unityTarget()
  2. Target unityTarget(ExeName exeName, string projectPath, string[] srcFiles, Flags flags, IncludePaths includes, R1 dependencies, R2 implicits)
    @safe pure
    unityTarget
    (
    R1
    R2
    )
    (,
    in string projectPath
    ,
    in string[] srcFiles
    ,
    in Flags flags = Flags()
    ,,
    R1 dependencies = emptyTargets()
    ,
    R2 implicits = emptyTargets()
    )
    if (
    isInputRange!R1 &&
    is(ElementType!R1 == Target)
    &&
    isInputRange!R2
    &&
    is(ElementType!R2 == Target)
    )

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