reggae ~master (2021-06-04T09:45:55Z)
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c_and_cpp
Undocumented in source. Be warned that the author may not have intended to support it.
Target
unityTarget
()
Target
unityTarget
(ExeName exeName, string projectPath, string[] srcFiles, Flags flags, IncludePaths includes, R1 dependencies, R2 implicits)
@
safe
pure
Target
unityTarget
(
R1
R2
)
(
in
ExeName
exeName
,
in
string
projectPath
,
in
string
[]
srcFiles
,
in
Flags
flags
=
Flags
()
,
in
IncludePaths
includes
=
IncludePaths
()
,
R1
dependencies
=
emptyTargets
()
,
R2
implicits
=
emptyTargets
()
)
if
(
isInputRange
!
R1
&&
is
(
ElementType
!
R1
==
Target
)
&&
isInputRange
!
R2
&&
is
(
ElementType
!
R2
==
Target
)
)
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